| Issue |
EPJ Web Conf.
Volume 341, 2025
2nd International Conference on Advent Trends in Computational Intelligence and Communication Technologies (ICATCICT 2025)
|
|
|---|---|---|
| Article Number | 01026 | |
| Number of page(s) | 12 | |
| DOI | https://doi.org/10.1051/epjconf/202534101026 | |
| Published online | 20 November 2025 | |
https://doi.org/10.1051/epjconf/202534101026
VR Cybercrime Scene Investigation Lab
G H Raisoni College of Engineering & Management, Pune, India
Published online: 20 November 2025
Abstract
The VR Cybercrime Scene Investigation Lab is an innovative project that aims to connect theoretical knowledge with practical skills in digital forensics training. Traditional methods like lectures and case studies provide limited chances for hands-on investigation. To fix this, the Cybercop Project creates an immersive virtual reality environment where students take on the role of investigators dealing with advanced cybercrimes. Learners can explore realistic simulated crime scenes, including hacker workspaces and compromised offices. They collect and analyze digital evidence such as USB drives, phishing emails, and suspicious server logs. The lab also includes a live-mode forensic kit management system with real-time feedback, which helps students understand the correct procedures. By combining VR technology, interactive content, and scenario-based learning, the project offers a cost-effective, scalable, and engaging platform that not only improves forensic skills but also develops critical thinking, problemsolving abilities, and readiness for real-world cybersecurity challenges.
Key words: Virtual Reality / Cybercrime Investigation / Digital Forensics / Cybersecurity Education / Immersive Training / Forensic
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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