Issue |
EPJ Web Conf.
Volume 255, 2021
EOS Annual Meeting (EOSAM 2021)
|
|
---|---|---|
Article Number | 02002 | |
Number of page(s) | 4 | |
Section | Topical Meeting (TOM) 2- Computational, Adaptive and Freeform Optics | |
DOI | https://doi.org/10.1051/epjconf/202125502002 | |
Published online | 18 November 2021 |
https://doi.org/10.1051/epjconf/202125502002
Freeform design of a two-reflector system to collimate and shape a point source distribution
1 CASA, Department of Mathematics and Computer Science, Eindhoven University of Technology, PO Box 513, 5600 MB Eindhoven, The Netherlands
2 Signify Research, High Tech Campus 7, 5656 AE Eindhoven, The Netherlands
* e-mail: a.h.v.roosmalen@tue.nl
Published online: 18 November 2021
We present a method to design a freeform two-reflector system to collimate and shape a beam from a point source. An important generalization compared to previous research is that the output beam can be in an arbitrary direction. The design problem is based on a generalized Monge-Ampère equation. This equation is solved using a least-squares algorithm for non-quadratic cost functions. We test our algorithm on two cases, first, uniform source and target distributions, and second, an elliptic Gaussian intensity of a laser diode to a ring-shaped illuminance. We are able to obtain good solutions in both cases.
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.