| Issue |
EPJ Web Conf.
Volume 337, 2025
27th International Conference on Computing in High Energy and Nuclear Physics (CHEP 2024)
|
|
|---|---|---|
| Article Number | 01167 | |
| Number of page(s) | 8 | |
| DOI | https://doi.org/10.1051/epjconf/202533701167 | |
| Published online | 07 October 2025 | |
https://doi.org/10.1051/epjconf/202533701167
On-Grid GPU development
Via, interactive HT-Condor jobs and Analysis Facility style workflows
SUPA-School of Physics and Astronomy, University of Glasgow, Glasgow, United Kingdom
* e-mail: albert.borbely@cern.ch
Published online: 7 October 2025
Over the last few years, an increasing number of sites have started to offer access to GPU accelerator cards but in many places they remain underutilised. The experiment collaborations are gradually increasing the fraction of their code that can exploit GPUs, driven in many case by developments of specific reconstruction algorithms to exploit the HLT farms when data is not being taken. However, there is no wide-spread usage of GPUs on the Grid and no mechanism, yet, to pledge GPU resources. Whilst the experiments gradually make progress porting their production code, and external projects such as Celeritas and AdePT tackle key common tasks such as the acceleration of E/M calorimeter simulation as a plug-in for GEANT4, there is no easy way for smaller groups or individual developers to develop GPU usage in a way that is easily transferred to the Grid environment. Currently, a user typically develops code on a local GPU in an interactive manner but there is significant overhead in subsequently containerising this work and moving it to the Grid environment. Indeed, many user jobs are not big enough to benefit from this last step and many sites must then maintain GPUs that are not integrated with the Grid infrastructure.
We have developed a proof-of-principle solution to enable interactive user access to Grid GPUs, enabling the initial development to take place on-Grid. This will ensure the development and production environments are identical and enable sites to move more GPUs to the Grid. An interactive development environment has been implemented with interactive HTCondor jobs and Apptainer containers. GPUs are split into MIG instances to allow for simultaneous multiuser utilisation. Users can install packages on the fly, giving them control over package versions as well as use what’s available on CVMFS. Once development is done the sandbox container can be made imputable and submitted to either the local batch style GPU que or sent to the rest of the GPUs available on the Grid. The nature of interactive development means many hurdles had to be overcome such as: User authentication, security considerations, data replication to other sites, as well as management tools to allowing users to keep track of their environments and jobs.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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