| Issue |
EPJ Web Conf.
Volume 337, 2025
27th International Conference on Computing in High Energy and Nuclear Physics (CHEP 2024)
|
|
|---|---|---|
| Article Number | 01207 | |
| Number of page(s) | 6 | |
| DOI | https://doi.org/10.1051/epjconf/202533701207 | |
| Published online | 07 October 2025 | |
https://doi.org/10.1051/epjconf/202533701207
GPU-friendly surface model for Monte-Carlo detector simulations
1 CERN, Geneva, Switzerland
2 Fermi National Accelerator Laboratory, Batavia, IL, USA
* e-mail: severin.diederichs@cern.ch
Published online: 7 October 2025
The demands for Monte-Carlo simulation are drastically increasing with the Large Hadron Collider’s high-luminosity upgrade, and are expected to exceed the currently available compute resources. At the same time, modern high-performance computing has adopted powerful hardware accelerators, particularly GPUs. The AdePT and Celeritas projects aim to address the demanding computational needs by leveraging these heterogeneous computing architectures. While both have successfully ported realistic detector simulations to GPUs using the VecGeom library, the complexity of geometry modeling emerged as a bottleneck. Thread divergence and high register usage were degrading the GPU performance. Therefore, a new, GPU-friendly surface-based model has been introduced in the VecGeom library that decomposes the divergent code of the 3D primitive solids into simpler and more balanced surface algorithms. In this work, we present the latest developments, focusing on the additions required to efficiently model complex setups like the CMS Phase-2 geometry. This includes memory reduction techniques, and adding accelerating structures for faster traversal.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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