| Issue |
EPJ Web Conf.
Volume 344, 2025
AI-Integrated Physics, Technology, and Engineering Conference (AIPTEC 2025)
|
|
|---|---|---|
| Article Number | 01025 | |
| Number of page(s) | 5 | |
| Section | AI-Integrated Physics, Technology, and Engineering | |
| DOI | https://doi.org/10.1051/epjconf/202534401025 | |
| Published online | 22 December 2025 | |
https://doi.org/10.1051/epjconf/202534401025
The effectiveness of artificial intelligence in gamification assessment for meansuring learning outcomes of elementary school students at SDN Kemayoran 2 Bangkalan
Elementary School Teacher Education, Universitas Trunodjoyo Madura, Bangkalan, Jawa Timur, Indonesia
* Corresponding author: ika.rahmawati@trunojoyo.ac.id
Published online: 22 December 2025
This study aims to analyze the effectiveness of applying Artificial Intelligence (AI) in assessment gamification to improve student learning outcomes at SDN Kemayoran 2 Bangkalan. The research employed a quasi-experimental method with a nonequivalent control group design. The participants consisted of fourth-grade students divided into a control class and an experimental class. The instruments used included pretest and posttest assessments to measure students’ understanding before and after the intervention, as well as data analysis using an independent samples t-test, normality test, and N-Gain test. The study results indicated an increase in the average learning outcome scores for both the control group (81.68) and the experimental group (86.63), with the latter showing a significantly greater improvement. The independent samples t-test yielded a significance value of 0.00 (< 0.05), confirming data were accepted. Furthermore, the normality test indicated that the data were normally distributed, as the significance value was ≥ 0.05. Additionally, the N-Gain test yielded an average score of 0.80 (high improvement category) and an effectiveness percentage of 80.41% (highly effective category). Therefore, the study concludes that the application of Artificial Intelligence in assessment gamification is proven effective and has a substantial impact on improving student learning outcomes at SDN Kemayoran 2 Bangkalan. This research implies that AI-based educational technologies can serve as innovative alternatives to support the learning process in elementary schools.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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