Issue |
EPJ Web Conf.
Volume 214, 2019
23rd International Conference on Computing in High Energy and Nuclear Physics (CHEP 2018)
|
|
---|---|---|
Article Number | 02013 | |
Number of page(s) | 8 | |
Section | T2 - Offline computing | |
DOI | https://doi.org/10.1051/epjconf/201921402013 | |
Published online | 17 September 2019 |
https://doi.org/10.1051/epjconf/201921402013
Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment
1
University of Pittsburgh,
US
2
LAL, Univ. Paris-Sud,
CNRS/IN2P3,
Orsay,
FR
3
University of Chicago,
US
* e-mail: riccardo.maria.bianchi@cern.ch
** e-mail: ilija.vukotic@cern.ch
Published online: 17 September 2019
Interactive 3D data visualization plays a key role in HEP experiments, as it is used in many tasks at different levels of the data chain. Outside HEP, for interactive 3D graphics, the game industry makes heavy use of so-called “game engines”, modern software frameworks offering an extensive set of powerful graphics tools and cross-platform deployment. Recently, a very strong support for Virtual Reality (VR) technology has been added to such engines. In this talk we explore the usage of game engines and VR for HEP data visualization, discussing the needs, the challenges and the issues of using such technologies. We will also make use of ATLASrift, a VR application developed by the ATLAS experiment, to discuss the lessons learned while developing it using the game engine Unreal Engine, and the feedback on the use of Virtual Reality we got from users while using it at many demonstrations and public events.
© The Authors, published by EDP Sciences, 2019
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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