Issue |
EPJ Web of Conferences
Volume 68, 2014
ICASCE 2013 – International Conference on Advances Science and Contemporary Engineering
|
|
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Article Number | 00035 | |
Number of page(s) | 5 | |
DOI | https://doi.org/10.1051/epjconf/20146800035 | |
Published online | 28 March 2014 |
https://doi.org/10.1051/epjconf/20146800035
Comparison of Physics Frameworks for WebGL-Based Game Engine
School of Computer Science, Bina Nusantara University, Jakarta, Indonesia
a Corresponding author: rkosala@binus.edu
Published online: 28 March 2014
Recently, a new technology called WebGL shows a lot of potentials for developing games. However since this technology is still new, there are still many potentials in the game development area that are not explored yet. This paper tries to uncover the potential of integrating physics frameworks with WebGL technology in a game engine for developing 2D or 3D games. Specifically we integrated three open source physics frameworks: Bullet, Cannon, and JigLib into a WebGL-based game engine. Using experiment, we assessed these frameworks in terms of their correctness or accuracy, performance, completeness and compatibility. The results show that it is possible to integrate open source physics frameworks into a WebGLbased game engine, and Bullet is the best physics framework to be integrated into the WebGL-based game engine.
© Owned by the authors, published by EDP Sciences, 2014
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 2.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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