Open Access
Issue |
EPJ Web Conf.
Volume 328, 2025
First International Conference on Engineering and Technology for a Sustainable Future (ICETSF-2025)
|
|
---|---|---|
Article Number | 01008 | |
Number of page(s) | 11 | |
DOI | https://doi.org/10.1051/epjconf/202532801008 | |
Published online | 18 June 2025 |
- Zeb, J., & Ansari, N.A. (2024). Communicative Affordances of Virtual Reality for Special Education: A Systematic Review, https://doi.org/10.63062/trt/v24.021 [Google Scholar]
- Khasawneh, M.A.S. (2024). The potential for utilizing virtual reality technology in educating students with learning disabilities. Journal of Infrastructure, Policy and Development. https://doi.org/10.24294/jipd6802 [Google Scholar]
- Yang, Y., & Li, X. (2024). A study on the Application of Virtual Reality Technology in Children's Rehabilitation Therapy. https://doi.org/10.22158/mmse .v6n2p186 [Google Scholar]
- Rodriguez-Cano S, Delgado-Benito V, Ausin-Villaverde V, Munoz-Martin, L. Design of a Virtual Reality Software to Promote the Learning of Students with Dyslexia. Sustainability. 2021; 13(15):8425. https://doi.org/10.3390/su13158425 [Google Scholar]
- Green, D., & Wilson, P.H. (2014). Applications of VR Technologies for Childhood Disability (pp. 203–216). Springer, New York, NY. https://doi.org/10.1007/978-1-4939-0968-110 [Google Scholar]
- Chitu, I.B., Tecäu, A.S., Constantin, C., Tescasiu, B., Bratucu, T.-O., Brätucu, G., & Purcaru, I.-M. (2023). Exploring the Opportunity to Use Virtual Reality for the Education of Children with Disabilities. Children (Basel), 10(3), 436. https://doi.org/10.3390/children10030436 [PubMed] [Google Scholar]
- Choi KS., Lo KH. (2014) A Virtual Reality Training System for Helping Disabled Children to Acquire Skills in Activities of Daily Living. In: Miesenberger, K., Fels, D., Archambault, D., Penâz, P., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2014. Lecture Notes in Computer Science, vol 8548. Springer, Cham. The final authenticated version is available online at https://doi.org/http://dx.doi.org/10.1007/978-3-319-08599-9 37 [Google Scholar]
- Kolev, M., Trenchev, I., Traykov, M., Mavrevski, R., & Ivanov, I. (2023). The Impact of Virtual and Augmented Reality on the Development of Motor Skills and Coordination in Children with Special Educational Needs (pp. 171–181). https://doi.org/10.1007/9783-031-44668-9 13 [Google Scholar]
- Wu, TF., Sher, Y.J., Tai, KH., Hong, JC. (2020). Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Penâz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham. https://doi.org/10.1007/978-3-030-58796-316. [Google Scholar]
- Cardona-Reyes, H., Guzman-Mendoza, J.E., & Garcia-Coronado, O.P. (2022). Virtual Reality Environments as a Support in Elementary School. In A. Courtney-Dattola (Ed.), Handbook of Research on Adapting Remote Learning Practices for Early Childhood and Elementary School Classrooms (pp. 463–481). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-7998-8405-7.ch027 [CrossRef] [Google Scholar]
- Dhouib, A. (2023). The Potential of using Virtual Reality for People with Disabilities. 7(22). https://doi.org/10.54455/mcn2202 [Google Scholar]
- Bozgeyikli, L., Raij, A., Katkoori, S., and Alqasemi, R. (2018). A survey on virtual reality for individuals with autism spectrum disorder: design considerations. IEEE Trans. Learn. Technol. 11, 133–151. doi: 10.1109/TLT.2017.2739747 [Google Scholar]
- Maresca, G., Leonardi, S., De Cola, M.C., Giliberto, S., Di Cara, M., Corallo, F., Quartarone, A., & Pidalà, A. (2022). Use of Virtual Reality in Children with Dyslexia. Children (Basel), 9(11), 1621. https://doi.org/10.3390/children9111621 [PubMed] [Google Scholar]
- Rauf, F., Abu Hassan, A., & Adnan, Z. (2021). Virtual Reality Exergames in Rehabilitation Program for Cerebral Palsy Children. International Journal of Computer Applications, 183(19), 46–51. https://doi.org/10.5120/IJCA2021921545 [CrossRef] [Google Scholar]
- Han, Y., & Park, S. (2023). Effectiveness of virtual reality on activities of daily living in children with cerebral palsy: a systematic review and meta-analysis. PeerJ, 11, e15964. https://doi.org/10.7717/peerj.15964 [CrossRef] [PubMed] [Google Scholar]
- Raja, U.S. and Al-Baghli, R. (2025) Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use. Front. Virtual Real. 6:1451273. doi: 10.3389/frvir.2025.1451273 [Google Scholar]
- Zhao, J., Wallgrün, J.O., Sajjadi, P., LaFemina, P., Lim, K.Y.T., Springer, J.P., & Klippel, A. (2022). Longitudinal Effects in the Effectiveness of Educational Virtual Field Trips. Journal of Educational Computing Research, 60(4), 1008–1034. https://doi.org/10.1177/07356331211062925 [CrossRef] [Google Scholar]
- Wu, T.-F., Sher, Y.J., Tai, K.H., & Hong, J.-C. (2020). Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities (Vol. 12376, pp. 123–129). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-58796-3 16 [Google Scholar]
- Chalkiadakis A, Seremetaki A, Kanellou A, Kallishi M, Morfopoulou A, Moraitaki, M., Mastrokoukou, S. Impact of Artificial Intelligence and Virtual Reality on Educational Inclusion: A Systematic Review of Technologies Supporting Students with Disabilities. Education Sciences. 2024; 14(11):1223. https://doi.org/10.3390/educsci14111223 [Google Scholar]
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.